programming, ruby, Uncategorized
by Matt Williams
I’ve been working on a wargaming library/framework off and on for over a year; along the way I’ve encountered a number of interesting problems to solve. This blog entry details one of them, fractal terrain generation.
Tags: fractal, terrain, Wargaming
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© 2008-2016 by Matthew K. Williams
Ramblings by Matt Williams is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.Based on a work at http://matthewkwilliams.com.
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